Empire: Total War based on Darth Vaders excellent DarthMod Empire Commander Edition. If you only play battles and short campaigns this is not a big issue as it is a cumulative error set where the crashes USUALLY become irritating after 100 turns. Additional Units Mod - Empire (AUM-EMP) 3. If you choose the additional graphics pack there seem to be a few unit card conflicts (they turn red) but the game works fine without it (the standard DME version does not have it) If you do not use the UPC-EMP file as well, you will have naming conflicts and crashes randomly. Allows Admiralty buildings to be built in your capital so you can start researching Navy Tech (Removed as caused crashes after a number of turns) New units based on the historical military of the Safavid Empire and Afsharid Iran: Jazyerchi Infantry (once Afsharid. This version is for vanilla Empire: Total War. AUM adds 80 units + 32 ships + 30 naval crew Marines + 3 Officers + 4 Field Marshalls to Empire + 38 units from ORNAMENTUM to Empire. Then simply replace the version that comes with Darthmod with the original version, you will then have all the units in AUM. What this mod does as of V1.8.2: Unlocks Persia as a playable major faction. Download Additional Units Mod 3.0 - Vanilla. If you want the full AUM then download from TWC the AUM Darthmod pack from Swiss Halbadiers thread. Originally posted by hammeredalways:DME 8/8.01 (Darthmod) already incorporates a cut down version of AUM.
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